Interaction design patterns are design patterns applied in the context human-computer interaction, describing common designs for graphical user interfaces. A design pattern is a formal way of documenting a solution to a common design problem. The ...

In essence, patterns are structural and behavioral features that improve the “habitability” of something — a user interface, a website, an object-oriented program, or a building. They make things easier to understand or more beautiful; they mak...

A tendency to see objects and patterns as three-dimensional when certain visual cues are present. People have evolved to see things as three-dimensional whenever possible — even when things are clearly not three-dimensional. The following visu...

A tendency to prefer savanna-like environments to other types of environments. People tend to prefer savanna-like environments—open areas, scattered trees, water, and uniform grassiness—to other natural environments that are simple, such as ...

SIT is an innovation method that harnesses five thinking patterns that mankind has used for thousands of years. You can define Systematic Inventive Thinking (SIT) mainly as a bundle of Thinking tools, Principles and Facilitation Skills. which meant...

The von Restorff effect, also known as the "isolation effect", predicts that when multiple homogeneous stimuli are presented, the stimulus that differs from the rest is more likely to be remembered.[1] The theory was coined by German psychiatrist and...

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