Exploratory research is research conducted for a problem that has not been studied more clearly, intended to establish priorities, develop operational definitions and improve the final research design. Exploratory research helps determine the best research design, data collection method, and selection of subjects.

  • User and product studies intended to forge an empathic knowledge base
  • Conducted in the early stages of the design process and set by the planning, scoping, and definition phase.
  • The focus is on gaining a solid knowledge base of the design territory and existing artifacts and forging an empathic sense of the people targeted by the design.
  • A variety of diverse yet complementary methods might include contextual inquiry, touchstone tours, surveys, observation, experience sampling, and cultural probes.
  • Research is purposefully flexible, encouraging divergence from planned protocols and the inclusion of data from spontaneous interactions and observations.
  • Synthesis is critical but targeted toward inspiration rather than the formal analysis of concrete data.
  • Exploratory research culminates in a set of tangible design implications, preparing the groundwork for generative research and concept development.

More Readings,

Concept maps are graphical tools for organizing and representing knowledge. They include concepts, usually enclosed in circles or boxes of some type, and relationships between concepts indicated by a connecting line linking two concepts. A visua...

This is used to document observable human activities and personal characteristics, interactions, time spent at fixed locations or in transit, and details of environmental context. A sketch map or architectural floor plan is used as the underla...

A heuristic evaluation is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design. It specifically involves evaluators examining the interface and judging its compliance with rec...

Hooked template, was represented through the Hooked book, and it helps us to find ways to Build Habit-Forming Products. A hook has four parts: Trigger: External & Internal. Need to shift from external to internal triggers over time. ...

Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the re...

A content inventory is a collection of data about your content. Unlike the content audit, which is qualitative, the inventory is quantitative. It's a comprehensive list – typically a spreadsheet – of all content assets, ideally across all content...