The 4I's Of Design.

design research

design inspiration

design ideation

design implementation

prototyping

design methods

design principles

design resources

For the best possible solution, we need to work in iterations start with the inspiration [research] and ends with an iteration [which contains the product validation and The loop wrap-up]. The idea is “To solve any problem, you need to understand it, brainstorming solutions ideas, build the best solution, and test it with the aim of developing a better version”.

Continue Reading

01

We aim to understand the real reasons behind the problem. not the visible one, in-depth, we need to understand the reasons stand behind any problem we study. even if it looks very simple, may there is a great design opportunity stands behind it...

Continue Reading Resources
02

ideation stage is very important not only to produce ideas and concepts but also to understand the connections between all the information you have. You are connecting dots from the past [research, experiences are the past] and it shapes the future [ideation will shape it]...

Continue Reading Resources
03

Wow, our journey is almost finished. Here we already have the ideas and basic concepts, but we need to figure out the best possible quality based on the time and the circles of feedback and how we are going to run the validation sessions and with whom...

Continue Reading Resources
04

Your experience will not deliver the right solution, and if it did, that means you did not measure/test the experience accurate or right way. Many of new technologies and unusual ideas might be less usable from UX Principles point of view however, in many ca...

Continue Reading Resources

Feel free to browse by topic as well👇

Methodologies

The sprint is a five-day process for answering critical business questions through design, prototyping and testing ideas with customers. Developed at GV, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking...

The design-thinking ideology asserts that a hands-on, user-centric approach to problem-solving can lead to innovation, and innovation can lead to differentiation and a competitive advantage. This hands-on, user-centric approach is defined by the desi...

Human-centered design (HCD) is a design and management framework that develops solutions to problems by involving the human perspective in all steps of the problem-solving process. Human involvement typically takes place in observing the problem with...

The User-centered design (UCD) process outlines the phases throughout a design and development life-cycle all while focusing on gaining a deep understanding of who will be using the product. The international standard 13407  is the basis for many U...

Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the re...

Lean UX is focused on the experience under design and is less focused on deliverables than traditional UX. It requires a greater level of collaboration with the entire team. The core objective is to focus on obtaining feedback as early as possible so...

More Methodologies

Methods

In research of human subjects, a survey is a list of questions aimed at extracting specific data from a particular group of people. Surveys may be conducted by phone, mail, via the internet, and sometimes face-to-face on busy street corners or in mal...

Design ethnography is ethnographic qualitative research set within a design context. It delivers results that inform and inspire design processes, for instance service design processes. It offers reference material about people's everyday life; thei...

A series of steps (“flow”) that users complete for a specific task. It is a single flow completed similarly by all users for a specific action. Ex. Sign Up. Task flows have a singular flow, they don’t branch out. One of the different di...

Cultural probes (or design probes) is a technique used to inspire ideas in a design process. It serves as a means of gathering inspirational data about people's lives, values, and thoughts. Use materials such as postcards, journals, cameras, tex...

Through the Brief Book, Joseph McCormack tells us about the Elusive 600 and how to use it in the aim to present great ideas in little words. We have the mental capacity to comprehend 750 words a minute but most people speak at 150 words a minute. ...

The experience prototype is a simulation of the service experience that foresees some of its performances through the use of the specific physical touchpoints involved. The experience prototype allows designers to show and test the solution through a...

More Methods

Principles

A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. People understand the way the world works by identifying relationships and patterns in or between systems. On...

The process of using spatial and environmental information to navigate to a destination. Whether navigating a college campus, the wilds of a forest, or a Web site, the basic process of wayfinding involves the same four stages: Orientation, Route...

Dieter Rams, is a German industrial designer and retired academic closely associated with the consumer products company Braun and the functionalist school of industrial design. According to Dieter Rams, good design: Is innovative Makes...

 The usability of a system is improved when its status and methods of use are clearly visible. The more visible functions are, the more likely users will be able to know what to do next. Incontrast, when functions are "out of sight," it makes the...

A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object. Humans are biased to interpret objects as being lit from a single light source from above. This bias is found across all age range...

A property in which the physical characteristics of an object or environment influence its function. The term affordance was created by psychologist James J. Gibson, his best-known definition is taken from his seminal 1979 book, The Ecological Appro...

More Principles

Resources

The Fogg Behavior Model shows that three elements must converge at the same moment for a behavior to occur: Motivation, Ability, and Trigger. When a behavior does not occur, at least one of those three elements is missing. [caption id="attachment_...

Interaction personas focus instead on the touchpoints and the user’s mental state and the context in these specific moments, pinpointing crucial elements that could help to improve the product. It’s a very effective way to explore the possibil...

Hooked template, was represented through the Hooked book, and it helps us to find ways to Build Habit-Forming Products. A hook has four parts: Trigger: External & Internal. Need to shift from external to internal triggers over time. ...

More Resources

Take A Part Build With Us

By Designer & For Designers, That's how we think & For that, we established The 4Is from the very beginning. Now it's time for you to build, share and contribute with us to make this content more rich, helpful than ever.

Contribute Now
Mohamed Yahia Studio a Product Designer based in Riyadh - Saudi Arabia. Who Craft adorable Interfaces & Experiences. Mohamed Yahia Studio Logo Mohamed Yahia Studio Logo hi[at]moha[dot]studio

2500$

Tel:( 002 ) 010-2000-6646 Tel:( 00966 ) 055-1222-631

ux/ui designer

ui designer in Saudi Arabia

ux/ui designer in Saudi Arabia

ui designer in Egypt

ux/ui designer in egypt

freelance ux designer

freelance ui designer

freelance web designer

freelance mobile app designer

freelance ios designer
freelance android designer
digital product designer
product designer