Methods

Methods & Techniques we use for Design.

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Interaction design patterns are design patterns applied in the context human-computer interaction, describing common designs for graphical user interfaces. A design pattern is a formal way of documenting a solution to a common design problem. The ...

In essence, patterns are structural and behavioral features that improve the “habitability” of something — a user interface, a website, an object-oriented program, or a building. They make things easier to understand or more beautiful; they mak...

GOMS is a model of human performance and it can be used to improve human-computer interaction efficiency by eliminating useless or unnecessary interactions. GOMS is an abbreviation from: G → Goals O → Operators M → Methods S → Selection ...

A series of steps (“flow”) that users complete for a specific task. It is a single flow completed similarly by all users for a specific action. Ex. Sign Up. Task flows have a singular flow, they don’t branch out. One of the different di...

Through the Brief Book, Joseph McCormack tells us about the Elusive 600 and how to use it in the aim to present great ideas in little words. We have the mental capacity to comprehend 750 words a minute but most people speak at 150 words a minute. ...

Desk research is another name for secondary research. Broadly speaking, there are two types of research activity: primary research (where you go out and discover stuff yourself); and secondary research (where you review what other people have done). ...

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