A storyboard is a graphic organizer in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic, user interactions,  or interactive media sequence.

  • A visual narrative that generates empathy and communicates the context for proposed design solutions
  • Five design practices common to visual storytelling:
    • Refine drawings so that they show enough context, but not so much that details begin to distract from the purpose of the storyboard.
    • Use text to supplement the visuals in a storyboard when it would otherwise take too much effort to illustrate a concept or idea.
    • Emphasize people, products, or both, depending on whether you want to elicit an emotional impact or get technical or evaluative feedback on the concept.
    • Use three to six panels to communicate an idea, with each storyboard focused on one salient concept.
    • To show time lapses, use design elements such as clocks, calendars, or the movement of the sun.

More Readings,

The placement of elements such that edges line up along common rows or columns, or their bodies along a common center. Alignment The whole point of the alignment principle is that nothing in your slide design should look as if it were pla...

Usability Report, When reporting results from a usability test, you should focus primarily on your findings and recommendations that are differentiated by levels of severity.  Include the pertinent information from the test plan and present just en...

Diary studies are a form of longitudinal research(research that takes place over a long period of time with the same participants). Typically, users self-report their activities at regular intervals to create a log of their activities, thoughts, and ...

Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Technical information documenting whe...

A persona in user-centered design and marketing is a fictional character created to represent a user type that might use a site, brand, or product in a similar way. Marketers may use personas together with market segmentation, where the qualitative p...

This is used to document observable human activities and personal characteristics, interactions, time spent at fixed locations or in transit, and details of environmental context. A sketch map or architectural floor plan is used as the underla...