Testing of prototypes, products, or interfaces by users of a system in design development

  • This gauges human expectations against a designed artifact, determining whether something is useful, usable, and desirable.
  • Testing should collect performance measures such as task speed and accuracy and preference measures such as aesthetic and emotional response.
  • Research of existing and competing products may be useful in early-stage design research, to inform new product development.
  • Testing may be conducted in a lab setting or by people using products or prototypes in a real-world context.
  • New crowdsourcing opportunities afford online testing by volunteers to assess how users are engaging with prototype interface designs and wireframes.
  • Some forms of evaluation research such as cognitive walkthrough and heuristic evaluation use expert evaluators to assess products and interfaces.

More Readings,

Web analytics is the measurement, collection, analysis and reporting of web data for purposes of understanding and optimizing web usage. What we care about - as designers: This process provides a gateway for your organization to become invest...

Through the Brief Book, Joseph McCormack tells us about the Elusive 600 and how to use it in the aim to present great ideas in little words. We have the mental capacity to comprehend 750 words a minute but most people speak at 150 words a minute. ...

A systematic examination of the material, aesthetic, and interactive qualities of objects It asks what objects say about people and their culture, time, and place rather than focusing on what people say about the products and systems they use. ...

An interviewing technique that reveals connections between a product’s characteristics and personal values It builds on Means–End Theory, which posits that people make purchasing decisions based on consequences afforded by using the produc...

By now UX researchers are familiar with the importance of understanding the usage context of an interface–the physical environment where people are normally using an interface. Remote research opens the door to conducting research that also happens...

The sprint is a five-day process for answering critical business questions through design, prototyping and testing ideas with customers. Developed at GV, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking...